Lesson 10 : The Computer as a Tutor
CONTENT
The
computer is one of the wonders of human ingenuity; even in its original design
in the 1950’s to carry out complicated mathematical and logical operations.
With the invention of the microcomputer , the PC has become the tool for
programmed information.
Computer-assisted
instruction (CAI)
The
computer can be a tutor in effect relieving teacher of many activities in his
personal role as classroom tutor. It should be made clear, however, that the
computer cannot totally replace the teacher since the teacher shall continue to
play the major roles of information deliverer and learning environment
controller. Even with the available computer and CAI software, the teacher
must;
·Insure that students
have the needed knowledge and skills for any computer activity
·Decide the
appropriate learning objectives
·Plan the sequential
and structured activities to achieve objectives
· Evaluate the
students’ achievements by ways of tests the specific expected outcomes.
On
the other hand, the student in CAI play their own roles as learners as they;
· Receive information
· Understand
instruction for the computer activity
· Retain/keep in mind
the information and rules for the computer activity
· Apply the knowledge
and rules during the process of computer learning
During
the computer activity proper in CAI the computer too plays its roles as it:
· Act as a sort of
tutor (the role traditional played by the teacher)
· Provides a learning
environment
· Delivers learning
instruction
· Reinforces learning
through drill and practice
· Provides feedback
Today, educators accept the fact that the computer has indeed succeeded
in providing an individualized learning environment so difficult for a teacher
handling whole classes. This is so, since the computer able to allow
individual student to learn out their own pace, motivate learning through a
challenging virtual learning environment, assist student through information
needed during the learning process, evaluate student responses through
immediate feedback during the learning process also give the total score to
evaluate the student’s total performance.
CAI
computer learning should not stop with the drill and practice
activities of students in effect, CAI work best in reinforcing learning trough
repetitive exercise such that student can practice basic skills or knowledge in
various subject areas. Common types of drill and practice programs include
vocabulary building, math facts, and basic science, and history or geography
facts. In these programs, the computer presents a question/ problem the first
and the student is asked to answer the question/problem. Immediate feedback is
given to the student’s answer. After the number of practice problems and at the
end of the exercise, the students get a summary of his overall performance.
SIMULATION
PROGRAMS
Simulation software materials are another
kind of software that is constructivist in nature. This simulation software:
· Teacher strategies
and rules applied to real-life problems/situation
· Ask students to
make decision on models or scenarios
· Allow students
to manipulate elements of a model and get the experience of the effect of their
decisions
An example of such software is SimCity in which
students are allowed to artificially manage a city environment. Decision-making
involve such factors as budget, crime, education, transportation, energy
resources, waste disposal, business/ industries available. (Note: soft ware may
not be available on local computer shops. Still concept-learning is helpful).
INSTRUCTIONAL
GAMES
While
relating to low level learning objectives (e.g. basic spelling or math skills),
instructional computer games add the elements of competition and challenge.
An
example is GeoSafari which introduces adventure activities for Geography History
and Science. The program can be played by up to four players to form teams.
Learning outcomes can be achieved along simple memorization of information,
keyboarding skills, cooperation and social interaction, etc.
ROBLEM
SOLVING SOFTWARE
These
are more sophisticated than the drill and practice exercises and allow students
to learn and improve on their own problem solving ability. Since problems
cannot be solved simply by memorizing facts, the students have to employ higher
thinking skills such as logic, recognition, reflection, and strategy-making
The
Thinking Things 1 is an example of a problem solving software in which the team
learners must help each other by observing comparing.
MULTIMEDIA
ENCYCLOPEDIA AND ELECTRONIC BOOKS
The Multimedia
Encyclopedia can score a huge database with text, images, animation,
audio and video. Students can access any desired information, search it vast
contents and even download/print relevant portions of the data for their
composition or presentation. An example is the eyewitness children’s
encyclopedia.
EXPERIENCE
I have been using computers for more
than 10 years and I can see alot improvements and innovation in its
application. Computers really hepls me alot especially in doing computer-aided
requirements. My life would not be this easy if computers was not invented but
sometimes computers or the use of computers will make us dependent, especially
that easy access on internet is very rampant and evident. But, its up to you on
how you will use the computers and the end it all matters on the user itself.
REFLECTION
Computers can be a tutor. With the use of the internet,
there's a lot of information that can be absorbed. Computer is one of the
important things nowadays because it is very useful to the students. However,
computers, eventhough they can be a tutor, they cannot replace the role of the
teacher. Teachers can adjust to the new curriculum, computers must be enhanced
to adjust to the new curriculum. In the future, we shall see the computer in
schools as a common tool for enhancement of the student's thinking,
communication and collaboration skills. Computers will become an integral
component of the future classroom and not a mere machine that can deliver
routine drills and exercises.
APPLICATION
The Computer is a tutor in this new
age of learning. It does not replace the teacher, although it assumes certain
roles previously assigned to teachers who now has to take the new role of
facilitator and guide.
Also, computer activities are not the end-all of learning
since they have to conform to the lesson/curriculum. Integrating computer
exercises is the new task of the teacher who can find in the computer and
computer software an alternative medium to the traditional classroom practice
of delivering information and supporting learning activities.
In the years ahead, we shall see the computer in schools
as a common tool for the enhancement of the student’s thinking, communication
and collaboration skills. Computers will become an integral component of the
future classroom and not a mere machine that can deliver routine drills and
exercise.
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